TicTacGo
| Updated | 4 hours ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | corpsinhere |
| Genre | Puzzle |
| Made with | Godot |
| Updated | 4 hours ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | corpsinhere |
| Genre | Puzzle |
| Made with | Godot |
Comments
Log in with itch.io to leave a comment.
Nice game concept!
Im still trying to figure out if there is a world border, but i always lose before getting very far.
It wraps! If you keep going one direction you will soon see the older moves come back in view. Thanks for playing :)
Great concept and very intuitive.
Zooming in and out seems to be somewhat bugged, and the game is extremely easy right now but I’m sure you know that. I made it a little more challenging for myself by restricting myself from placing adjacent to the cross I placed last turn. Still won, though.
Maybe picking up such limitations as you go further could be interesting? I was also thinking multiple enemies might be interesting, and perhaps variation between enemies/what they need to get to win.
Regarding zooming: LOLZ - that was for debugging purposes - I will disable :D. Regarding winning easily: I think I will give the bot player the ability to take a winning move when available. I will probably stop there as this is not a serious project. Ty for checking it out and giving feedback :D
Wow, great job! It's a very cool redesign, and very engaging too😁👌
Ty K :D! Turns out still quite buggy - will prol try to iron those out today. Thanks for testing!
Btw, something you could do is add a little delay at the speed of the bot, rn its instant and a bit disorienting, if you add like a half second delay or play with the value you could end up with something comfortable. Awesome game! Also love that the bot is a bit harder :D
Excellent suggestion and is implemented!